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Schlagwort: BLOG

WARSTORY – Alpha Release Notes #4 – From a code point of view

Veröffentlicht 22. Februar 2022 Andreas DrewkeVeröffentlicht in Allgemein

Hi, I have not much to say today, but I still wanted to give a short and crisp update. Technically we are sort of feature complete. Recently I felt like adding/finishing the following features to WS+TDME2 for performance and feasibility: – Deferred Shading for PBR and Spec – MiniScript to C++ transpilation – Vulkan is […]

WARSTORY – Alpha Release Notes #3 – From a code point of view

Veröffentlicht 30. Juni 202130. Juni 2021 Andreas DrewkeVeröffentlicht in Allgemein

Hi, its time for another update. We have of course been busy with stuff related to WS and also stuff thats not related to WS. But finally we are back on track, which means we are working on WS a lot again. The biggest news is that we have created and improved a small extendable […]

WARSTORY – Alpha Release Notes #2 – From a code point of view

Veröffentlicht 22. September 202022. September 2020 Andreas DrewkeVeröffentlicht in Allgemein

Hi, I like to do a small development update regarding WS alpha from a code point of view. 1. Performance Investigations So, I was concerned about performance a lot recently and felt like I needed to do something about it before releasing the alpha to the public. Because sometimes its the first impression that matters […]

WARSTORY – Alpha Release Notes – From a code point of view

Veröffentlicht 1. Juli 20203. Juli 2020 Andreas DrewkeVeröffentlicht in Allgemein

Hi, Yaaaaaa, this is the very first blog post here. Nice! So I am Andreas Drewke from Mindty, so to say the code warrior working on “WARSTORY”. Let me summerize our current situation regarding the upcoming alpha release from a code point of view. 1. What do we have archived so far in code area […]

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