WARSTORY – Alpha Release Notes #4 – From a code point of view


I have not much to say today, but I still wanted to give a short and crisp update.
Technically we are sort of feature complete.

Recently I felt like adding/finishing the following features to WS+TDME2 for performance and feasibility:
– Deferred Shading for PBR and Spec
– MiniScript to C++ transpilation
– Vulkan is sort of feature complete too, but is still about 10% slower than GL

Thats the article. Wooohoooo!

Now lets get the game to alpha state.