I have not much to say today, but I still wanted to give a short and crisp update.
Technically we are sort of feature complete.
Recently I felt like adding/finishing the following features to WS+TDME2 for performance and feasibility:
– Deferred Shading for PBR and Spec
– MiniScript to C++ transpilation
– Vulkan is sort of feature complete too, but is still about 10% slower than GL
Thats the article. Wooohoooo!
Now lets get the game to alpha state.